CC Creator - Activities - Text input
The text entry questions provide a box for writing a text.
You can set this activity to be:
- a free-writing activity.
- an automatic response activity, where the learner has to write a specific text.
- Configuring activity properties
- Configure activity responses
Modify the visibility of the activity.
Configuring the activity properties
After adding an activity to a questionnaire, click on the activity and you will see that two new buttons are activated in the upper area.
The first button provides access to the activity properties.
Among the properties that you can configure are:
- Title. It will be useful to customize it to recognize the activity from the breadcrumb trail.
- Identifier. This is an auto-generated data by the system, but you can customize it. If you customize it, you will help to make the trace that sends the unit to the platform clearer (it is not the same for the content to send to the platform "student1 answered 29cb85cfg44" than to send, for example, "student1 answered activity1"). Remember that the Identifiers must be different, you cannot repeat any identifier of any element within the unit, so you must be careful when modifying them and not repeat them.
- Activity statement. This data will be sent to the training platform and will be used for report extraction. By default, the statement you have written in the question will be used as the title, but you can always customize it. Imagine that the question statement is an image. In that case, you will have to set the question statement here.
- Activity points. This allows you to change the weight or value of the question relative to others. By default, all questions are worth 100, so they are all worth the same, but you could customize this value for all of them to make some give more points than others. This is only useful if you use the "Activity points" scoring method.
- Events. Events are automated actions that you want to occur after a specific trigger. Select the questionnaire and click the "Add event" option. You will be able to choose between 2 triggers:
- When the activity is exceeded.
- When the activity is not exceeded.
When this trigger is executed, the actions that may occur are:
- A pop-up window is displayed.
- A notification is displayed.
Remember that, after configuring the event, you must press the "SAVE" button.
Configure the activity's answers
Click on the activity and you will see that two new buttons are activated in the upper area..
Click on the third one and you will access the activity's response configuration area.
In the "Settings" area you can configure the following properties:
|Type of text:||You can choose to add:|
- A line of text.
- A text box, which may have several lines of text. Choosing this option activates the "Height" property.
|Help text||You can write here a text to help the student that will be displayed in the writing box: |
|Maximum number of characters||Allows to define a maximum number of characters that can be written by the student.|
For open-ended questions it is recommended to add a maximum limit of 2000 or 3000 characters and to add an instruction in the help text.
|Height (in number of lines)||This property is activated when the "Text box" type is selected. It allows you to set the number of lines available for typing.|
|Correct answer||If this field is left empty, the student may write a free text. The activity will be completed and passed after answering. |
If completed, the student must answer exactly the text of the correct answer. If you have several correct options, just add them and press the Enter key. If the activity has correct answers, the student can pass or fail the activity.
|Case sensitive||If a correct answer is added, you can decide whether the student should write using the appropriate capital letters or not. |
|Strict with accented characters||Allows you to determine whether it is mandatory for the student to write the word(s) using the correct accentuation rules.|
Modify the visibility of the activity
By clicking "Add condition" in the properties area, you can decide which object/component will be used as a referent and then you can decide the trigger that will make the text visible. Depending on the object you choose, you will have different triggers. For example, you could make an activity visible when the learner passes a previous activity, or after clicking on a previous video or audio...