CC Creator - Audio

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With Creator you will be able to add audio pieces in podcast mode.

Each editing mode allows different actions to be performed with the audios

Easy Mode:

  • Edit audios
  • Modify general audio properties
  • Modify completeness requirements
  • Add automatic events.


Professional Mode:

  • Add new audios within rows
  • Move audios to a different position
  • Duplicate or delete audios
  • Modify audio visibility.


    Edit audios

    When you click on an audio on the screen, its properties tab is enabled in the side area.

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    In the "Source" area you can:

    1. Choose the source of the audio. You can:
      - Add an online audio, i.e. hosted on some external server. If you choose this source you will only have to paste the URL of the audio:
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      - Add a local audio, i.e. an audio hosted in the unit's resource folder. If you choose this source you will have to click the blue button to access the resources folder and choose it.
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    2. Define an alternative text describing the audio. This is important to meet web accessibility criteria.


      Modify audio properties

      When you click on an audio file, the panel with its properties is enabled. 

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      Here you can modify:

      • Its title. It will be useful to customize it to recognize the audio from the breadcrumb trail.
      • Its identifier. This is an auto-generated data by the system, but you can customize it. If you customize it, you will help to make the trace that sends the unit to the platform clearer (it is not the same for the content to send to the platform "student1 interacted 29cb85cfg44" than to send, for example, "student1 interacted audio1"). Remember that the Identifiers must be different, you can not repeat any identifier of any element within the unit, so you must be careful when modifying them and not repeat them.


      Modifying audio completeness requirements

      For an audio to be considered complete, the student must complete a series of "tasks" called objectives, in this case, there are two objectives to choose from:

      - Start the playback.

      - Complete the playback.

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      As an author you can decide to specify generic targets for all audios in the unit from the unit's general settings, or you can define these targets in more detail, audio by audio.

      In this case you can decide:

      • It is not objective. Audio is not a target of the unit. If it is not interacted with, it will not be taken into account in the unit completeness calculation.
      • Start playback. The audio will be considered completed when the student starts playing it, regardless of whether or not the audio is displayed in its entirety.
      • End playback. The audio will be considered completed when the learner completes its playback, i.e. when the last second of the audio is reached. 
      • As configured at the unit level. This option "delegates" the decision whether it is a target or not to the overall unit configuration.

      Add events

      Events are automated actions that you want to occur after a specific trigger.

      They allow you to create interactive audios easily.

      Select the audio and click the "Add event" option in the "Properties" tab.


      You will be able to choose between 3 triggers:

      - When the audio reaches the end.

      - When the audio reaches a certain second

      - When the audio completeness requirements have been met.

      When that trigger is executed, the actions that may occur are:

      - That a pop-up window is displayed.

      - A notification is displayed.

      Remember that, after configuring the event, you must press the "SAVE" button.

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      Add new audios within rows.

      With the Professional editing mode you can add any additional components you may need on the screen.

      To add a new audio you have the + button located in the lower left area.

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      You will be able to choose from the audio templates that have been determined for the theme you are using.

      Remember that any component you add will always be within a row, so you have two ways to add the new audio.

      - Select an existing element on the screen (a row, a text, an image...). Then, simply add the desired component by clicking on it. It will be added below the selected element (or as the last element of the row).

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      - Drag the component to the screen. By moving the mouse pointer over the elements on the screen you can decide where to place the component. To help you, a color-coded bar will be displayed:

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      Move audios to a different position

      With the Professional editing mode you can move an audio to a different position

      All you have to do is select the audio by clicking on its label and use the start icon to drag the element.

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      Remember that to help you choose the desired position, color-coded bars will be displayed:

      - Blue: will move creating a new section.

      - Orange: will move creating a new row.

      - Green: will move creating a new column.

      - Gray: it will move under another existing element.

      Duplicate or delete audios

      Select the audio and, from its label, you can duplicate or delete it.

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      Modify audio visibility

      You can decide whether an audio is visible or not according to the condition you decide. Click on "Add condition".

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      Here you can decide which object/component will be used as a referent and then you can decide which trigger will make the audio visible. Depending on the object you choose, you will have different triggers. For example, you could make an audio visible when the learner passes an activity, or after clicking on a previous video or audio...

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