learningCloud FAQ - Author Content Guide
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Introduction
learningCloud gives training administrators the ability to generate powerful gamma campaigns and micro learning modules using all types of pedagogical resources and social tools.
Values
learningCloud allows you to create attractive gamified itineraries, from training materials created in other tools, external resources, or edited directly through the platform.
MicrolearningLearning delivery in an immediate and simple way. | GamificationCreate a motivating experience through awards and milestones. | StorytellingCreate narrative itineraries through image and interaction. |
Images
Images should be selected for their ability to express your message and reflect the style of the project, the brand and the product. Whether it is a professional photograph or illustrative graphics, everyone should maintain a common style and intent.
Supported formats and sizes
Format | Minimal size | Max. size | |
Sprint | JPG / PNG / GIF | 1000px (wide) | 3Mb |
Mission block | JPG / PNG / GIF | 1000px (wide) | 3Mb |
Activity | JPG / PNG / GIF | 250px (wide) | 3Mb |
Badge | JPG / PNG / GIF | 512px x 512px | 3Mb |
Channel | JPG / PNG / GIF | 1000px (wide) | 3Mb |
Examples
Sprint
The cover of the sprint is the priority and differentiating visual element in the platform, represented both in the carousels, as in the detail and the cover of each of them, so correct selection, visually and communicative, is very important.
Mission block
Mission block images, which can be represented in three different formats or omitted, they are used to visually separate sets of activities with common characteristics.
Activities
The activities are represented in square format within a sprint, adjusted in width and height to the same format. In this case the importance lies in the visual connection with the other activities, and in the correspondence or relation with their content.
Channels
The channels are shared spaces and their image fulfills the function of representing a learning area both in the list of the cover, and heading the entity once opened.
Good practices
Quality
Always use sharp, quality images and graphics to ensure a good experience.
Do
Don't do
Focus
Select or crop your images taking into account that the focus of visualization will always be central, and that it can be represented in different horizontal and vertical formats depending on the device or screen size.
Clarity
Selects clear and clean header images, mainly avoiding the use of texts and complex visual elements that can make reading or visibility of texts and icons difficult.
Don't do
Do
Text
Use titles to identify content and descriptions to give context or introduce learning content. Avoid using titles and descriptions to deliver content.
Good practices
Length
Use short texts that synthesize the information concisely and directly.
Recommended length | |
Title | 25 / 50 char. |
Description | 150 / 300 char. |
Identification
Always use distinctive texts, especially in titles, that allow the elements to be clearly identified. Avoid repeating titles both in sprints and activities.
Don't do
Do
Don't do
Do
Sprints
Sprints are the showcase for your content, so your presentation should be both understandable and stimulating. For this, both presentation and interactivity are crucial.
Good practices
Length
Organiza tu contenido de manera comprensible, reduciendo al máximo el número de actividades sintetizando el contenido de aprendizaje y utilizando los bloques de misión para combinar actividades con contenido relacionado.
Recommended number | |
Mission blocks | From 1 to 3 |
Activities within mission block | From 3 to 5 |
Unity
Apply a unique visual metaphor in headers and icons to combine different resources from different sources. It avoids continuous repetitions and elements that do not connect the container with its content.
Don't do
Do
Interaction
Interactions are crucial for the student to focus on content. You can use the milestones that block activities and mission blocks, as well as the different gamification tools.
GamificationPlan ahead for gamification rules and prizes. | MilestonesSet milestones to unlock content when completing exercises. | ActivitiesUse short, simple activities, such as short or interactive videos. |