I want to award points according to specific logic.
I want for a specific interactive activity, if the student passes the activity, points are granted (normal behavior) but if suspended no points are awarded (but completed to unlock the next mission block).
Currently, if you set the activity to award points for overcoming, responding badly will not receive points (what we're looking for) but doesn't unlock the mission block.
If set by completeness, even if suspended, the student will receive points (not what we want).
The student is wanted to unlock the mission blocks regardless of whether they approve or suspend interactive activities, just because they are completed.
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